5 Things You Didn’t Know About Metal Gear Solid 3: Snake Eater
July 18, 2007 – 5:46 amJapanese gamers with deep pockets can spring for the MGS3 premium pack, a massive box containing a copy of the game, two different books following its development, a DVD of trailers, and a 1/144 scale model of the Shagohad nuclear death tank. Neat stuff, but it’ll set you back about $120. (Jealous Americans should hit up online importers or check eBay.)
Healing Radio
Feelin’ kinda glum while wandering through the dense Soviet jungles? Tune your Codec to 148.39, the secret frequency for “Healing Radio.” Listening to these toe-tappin’ rhythms refills Snake’s stamina.
Back in spring 2004, Konami challenged gamers all over the world to design camouflage patterns for MGS3. Series creator Hideo Kojima personally selected the four most creative ones, hid them away deep within in the game, and gave proper shout-outs to the artists in the credits. Hey, you never know when you’ll need to blend in with a bunch of bananas or piles of poo….
Nightmare Mode
Konami’s kept MGS3’s deepest secret—a hidden minigame where Snake busts out Devil May Cry–style sword moves in a horror setting—under lock and key for a while, but we’ve finally sussed it out. In order to access this mode, you have to load your game at a point when Snake has just woken up…it is a “nightmare,” after all. Here’s your best chance: Save your game immediately after Volgin and co. beat the snot out of Snake and leave him for dead in a cell. Now, turn the game off and reload that save file…keep reloading until you enter nightmare mode
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